Hey @pcaetano! My company is at web summit this week but im on vacations so not gonna be there.
@evilsocket I have a few games, but all little demonstrations. My ARPG was my big project, did developed it a couple of months.
This one used some free assets from the Unity Store, I developed some shaders for it and the whole combat and control mechanics. I also adapted the UI and built a couple of levels and monsters AI. At that time I was using a simples AI based on Reactive Architecture but was trying to change it to a Reenforcement Learning model afterwards.
It was a really cool project, but I gave it up because it was taking me a LOT of time, and it is not a game for a one man job unfortunately.
I also did some modelling in University and then did some more in my spare time, but its not easy with kids and work and development and other stuff, so I dropped it.
Here is one of my best work:
Regarding the propotion, it depends if you are a one man army or having people working with you. For solo, I guess programming takes like 40% or something, since there is a LOT more that you need to do (planning, building your GDD, defining structures, research (hardware, single or multi platform, should it be 2d or 3d, if its 2d should I use pixel art or other style, 2d or isometric views, if its 3d should it have realistic graphics or otherwise, etc), gathering/creating assets and resources (music, images, models, shaders, sound effects) and more. And then you have the whole marketing stuff and promotional, QA and testing. It takes huge time and resources, and you need to be good at least in one side (programming, designing or artist stuff). For me how worst is to come with good ideas since it is all done already so